Gardevoir evolution and how to get Gardevoir (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gardevoir movesets, best builds, best nature, & base stats!
Table Of Contents
- Evolve Condition
- Recommended Nature and Tera Type
- Learnable Moves
Gardevoir - Type Chart, Base Stats & Abilities
Gardevoir - Shiny, Base Stats & Abilities
![]() ![]() | Pokedex | ??? |
---|---|---|
Paldean Pokedex | 064 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.6m/48.4Kg | |
Egg Type | HumanLike/Amorphous | |
Effort Values | SATK+3 | |
Appears In |
Base Stats/Actual Values
HP | 68 216/ 435 |
---|---|
Attack | 65 243/ 435 |
Defense | 65 206/ 435 |
Special Attack | 125 15/ 435 |
Special Defense | 115 14/ 435 |
Speed | 80 140/ 435 |
Total Stats | 518 71/ 435 |
Check Actual Stats At Lv50
Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 175 | 175 | 143 | 143 | 128 |
Attack | 128 | 117 | 85 | 76 | 63 |
Defense | 128 | 117 | 85 | 76 | 63 |
S.ATK | 194 | 177 | 145 | 130 | 117 |
S.DEF | 183 | 167 | 135 | 121 | 108 |
Speed | 145 | 132 | 100 | 90 | 76 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
Synchronize
Passes poison, paralyze, or burn to the Pokemon that inflicted it.
Trace
The Pokemon copies an opposing Pokémon's Ability.
Telepathy
Anticipates an ally's attack and dodges it.
Gardevoir - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Ralts | - |
Kirlia | Ralts Lvl. 20 |
Gardevoir | Kirlia Lvl. 30 |
Gallade | Use the Dawn Stone on Kirlia♂ |
Recommended Nature and Tera Type
Modest or Timid is recommended
Nature | Stats Compensation |
---|---|
Modest (Build that best supports Special Move) | S.Atk ⬆/Atk ⬇ |
Timid (Build that best supports Special Move) | SPD ⬆/Atk ⬇ |
Recommended Tera Type
Power-Up Type | ![]() ![]() |
---|---|
Counter Type | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Gardevoir - Learnable Moves
Learned at Lvl. Ev
The user damages opposing Pokemon by emitting a powerful flash.Learned at Lvl. 1
The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.Learned at Lvl. 1
The target is hit by a weak telekinetic force. This may also confuse the target.Learned at Lvl. 1
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.Learned at Lvl. 1
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.Learned at Lvl. 1
This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.Learned at Lvl. 1
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.Learned at Lvl. 1
Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.Learned at Lvl. 1
The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.Learned at Lvl. 1
The user emits a healing pulse that restores the target's HP by up to half of its max HP.Learned at Lvl. 9
The user employs hypnotic suggestion to make the target fall into a deep sleep.Learned at Lvl. 12
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.Learned at Lvl. 15
The user switch place with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees.Learned at Lvl. 18
The target is attacked with a peculiar ray. This may also leave the target confused.Learned at Lvl. 23
The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.Learned at Lvl. 28
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.Learned at Lvl. 35
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.Learned at Lvl. 42
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.Learned at Lvl. 49
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.Learned at Lvl. 56
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.Learned at Lvl. 63
Two turns after this move is used, a hunk of psychic energy attacks the target.Learned via TM67
The target is punched with a fiery fist. This may also leave the target with a burn.Learned via TM69
The target is punched with an icy fist. This may also leave the target frozen.Learned via TM68
The target is punched with an electrified fist. This may also leave the target with paralysis.Learned via TM66
The user drops onto the target with its full body weight. This may also leave the target with paralysis.Learned via TM16
The target is attacked with a peculiar ray. This may also leave the target confused.Learned via TM163
The target is attacked with a powerful beam. The user can't move on the next turn.Learned via TM126
A strong electric blast crashes down on the target. This may also leave the target with paralysis.Learned via TM82
The user launches a weak jolt of electricity that paralyzes the target.Learned via TM120
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.Learned via TM42
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.Learned via TM17
The target is exposed to a sinister ray that triggers confusion.Learned via TM75
A wondrous wall of light is put up to reduce damage from special attacks for five turns.Learned via TM74
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.Learned via TM80
The user waggles a finger and stimulates its brain into randomly using nearly any move.Learned via TM32
Star-shaped rays are shot at opposing Pokemon. This attack never misses.Learned via TM85
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.Learned via TM103
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.Learned via TM18
The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.Learned via TM7
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.Learned via TM34
The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.Learned via TM47
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.Learned via TM2
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.Learned via TM70
While it is asleep, the user randomly uses one of the moves it knows.Learned via TM122
The user compels the target to keep using the move it encored for three turns.Learned via TM50
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.Learned via TM49
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.Learned via TM114
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.Learned via TM107
The user shoots a sinister flame at the target to inflict a burn.Learned via TM25
This attack move doubles its power if the user is poisoned, burned, or paralyzed.Learned via TM87
The target is taunted into a rage that allows it to use only attack moves for three turns.Learned via TM130
The user assists an ally by boosting the power of that ally's attack.Learned via TM109
The user catches the target off guard and swaps its held item with its own.Learned via TM98
The user employs its psychic power to exchange Abilities with the target.Learned via TM92
If opposing Pokemon know any move also known by the user, they are prevented from using it.Learned via TM117
The user lets loose a horribly echoing shout with the power to inflict damage.Learned via TM33
The user scatters curious leaves that chase the target. This attack never misses.Learned via TM129
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.Learned via TM43
The user flings its held item at the target to attack. This move's power and effects depend on the item.Learned via TM112
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.Learned via TM158
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.Learned via TM119
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.Learned via TM152
The user charges at the target using every bit of its power. The user can't move on the next turn.Learned via TM59
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.Learned via TM161
The user creates a bizzarre area in which slower Pokemon get to move first for five turns.Learned via TM81
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.Learned via TM23
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.Learned via TM54
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Learned via TM41
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.Learned via TM19
Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.Learned via TM37
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.Learned via TM139
This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.Learned via TM79
The user damages opposing Pokemon by emitting a powerful flash.Learned via TM138
This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
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