Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (2023)

Gardevoir evolution and how to get Gardevoir (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gardevoir movesets, best builds, best nature, & base stats!

Table Of Contents

  • Evolve Condition
  • Recommended Nature and Tera Type
  • Learnable Moves

Gardevoir - Type Chart, Base Stats & Abilities

Gardevoir - Shiny, Base Stats & Abilities

Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (1)

Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (2)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (3)
Pokedex???
Paldean Pokedex064
Gender♂ / ♀
Height/Weight1.6m/48.4Kg
Egg TypeHumanLike/Amorphous
Effort ValuesSATK+3
Appears In

Base Stats/Actual Values

HP

68

216/ 435

Attack

65

243/ 435

Defense

65

206/ 435

Special Attack

125

15/ 435

Special Defense

115

14/ 435

Speed

80

140/ 435

Total Stats

518

71/ 435

Check Actual Stats At Lv50

BestHighBaseLowLowest
HP175175143143128
Attack128117857663
Defense128117857663
S.ATK194177145130117
S.DEF183167135121108
Speed1451321009076

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (4)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (5)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (6)

  2. Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (7)

  3. Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (8)

  4. Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (9)

Abilities/Hidden Abilities

  1. Synchronize

    Passes poison, paralyze, or burn to the Pokemon that inflicted it.

  2. Trace

    The Pokemon copies an opposing Pokémon's Ability.

  3. Telepathy

    Anticipates an ally's attack and dodges it.

Gardevoir - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Ralts-
KirliaRalts Lvl. 20
GardevoirKirlia Lvl. 30
GalladeUse the Dawn Stone on Kirlia♂

Recommended Nature and Tera Type

Modest or Timid is recommended

NatureStats Compensation
Modest
(Build that best supports Special Move)
S.Atk ⬆/Atk ⬇
Timid
(Build that best supports Special Move)
SPD ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypePokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (14)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (15)If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (16)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (17)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (18)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (19)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (20)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (21)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (22)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (23)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (24)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (25)Pokemon Scarlet and Violet | Gardevoir - Location, Stats, Best Moveset and Nature | Pokemon SV - GameWith (26)Terastalize to the type you were weak against and catch your opponents off guard!

Gardevoir - Learnable Moves

    1. Learned at Lvl. Ev

      The user damages opposing Pokemon by emitting a powerful flash.
    2. Learned at Lvl. 1

      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    3. Learned at Lvl. 1

      The target is hit by a weak telekinetic force. This may also confuse the target.
    4. Learned at Lvl. 1

      The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
    5. Learned at Lvl. 1

      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    6. Learned at Lvl. 1

      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    7. Learned at Lvl. 1

      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    8. Learned at Lvl. 1

      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    9. Learned at Lvl. 1

      The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
    10. Learned at Lvl. 1

      The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    11. Learned at Lvl. 9

      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    12. Learned at Lvl. 12

      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    13. Learned at Lvl. 15

      The user switch place with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees.
    14. Learned at Lvl. 18

      The target is attacked with a peculiar ray. This may also leave the target confused.
    15. Learned at Lvl. 23

      The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
    16. Learned at Lvl. 28

      One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    17. Learned at Lvl. 35

      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    18. Learned at Lvl. 42

      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    19. Learned at Lvl. 49

      Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    20. Learned at Lvl. 56

      The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
    21. Learned at Lvl. 63

      Two turns after this move is used, a hunk of psychic energy attacks the target.
    22. Learned via TM67

      The target is punched with a fiery fist. This may also leave the target with a burn.
    23. Learned via TM69

      The target is punched with an icy fist. This may also leave the target frozen.
    24. Learned via TM68

      The target is punched with an electrified fist. This may also leave the target with paralysis.
    25. Learned via TM66

      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    26. Learned via TM16

      The target is attacked with a peculiar ray. This may also leave the target confused.
    27. Learned via TM163

      The target is attacked with a powerful beam. The user can't move on the next turn.
    28. Learned via TM126

      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    29. Learned via TM82

      The user launches a weak jolt of electricity that paralyzes the target.
    30. Learned via TM120

      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    31. Learned via TM42

      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    32. Learned via TM17

      The target is exposed to a sinister ray that triggers confusion.
    33. Learned via TM75

      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    34. Learned via TM74

      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    35. Learned via TM80

      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    36. Learned via TM32

      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    37. Learned via TM85

      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    38. Learned via TM103

      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    39. Learned via TM18

      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    40. Learned via TM7

      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    41. Learned via TM34

      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    42. Learned via TM47

      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    43. Learned via TM2

      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    44. Learned via TM70

      While it is asleep, the user randomly uses one of the moves it knows.
    45. Learned via TM122

      The user compels the target to keep using the move it encored for three turns.
    46. Learned via TM50

      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    47. Learned via TM49

      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    48. Learned via TM114

      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    49. Learned via TM107

      The user shoots a sinister flame at the target to inflict a burn.
    50. Learned via TM25

      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    51. Learned via TM87

      The target is taunted into a rage that allows it to use only attack moves for three turns.
    52. Learned via TM130

      The user assists an ally by boosting the power of that ally's attack.
    53. Learned via TM109

      The user catches the target off guard and swaps its held item with its own.
    54. Learned via TM98

      The user employs its psychic power to exchange Abilities with the target.
    55. Learned via TM92

      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    56. Learned via TM117

      The user lets loose a horribly echoing shout with the power to inflict damage.
    57. Learned via TM33

      The user scatters curious leaves that chase the target. This attack never misses.
    58. Learned via TM129

      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    59. Learned via TM43

      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    60. Learned via TM112

      The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    61. Learned via TM158

      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    62. Learned via TM119

      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    63. Learned via TM152

      The user charges at the target using every bit of its power. The user can't move on the next turn.
    64. Learned via TM59

      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    65. Learned via TM161

      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    66. Learned via TM81

      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    67. Learned via TM23

      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    68. Learned via TM54

      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    69. Learned via TM41

      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    70. Learned via TM19

      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    71. Learned via TM37

      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    72. Learned via TM139

      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    73. Learned via TM79

      The user damages opposing Pokemon by emitting a powerful flash.
    74. Learned via TM138

      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.

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